2018-04-07
I worked as a level design intern for Neko Entertainment on an unannounced Cocoto game for Big Ben Interactive
![](https://web.archive.org/web/20190123143742im_/http://mholtzer.com/wp-content/uploads/2018/04/zn39eq.jpg)
Sadly, development was suspended by the editor after the alpha, due to the WiiU announcement.
I worked on a procedurally generated level design for a runner, and was in charge of some internal design documents.
![](https://web.archive.org/web/20181123093716im_/http://mholtzer.com/wp-content/uploads/2018/04/2018-04-07-18_46_57-Microsoft-Edge-300x170.png)
![](https://web.archive.org/web/20181123131710im_/http://mholtzer.com/wp-content/uploads/2018/04/2018-04-07-18_47_07-Microsoft-Edge-300x164.png)