Auteur/autrice : mholtz

  • Masters Of Light (VR)

    I have had the pleasure of being the main game and combat designer on the upcoming Masters of Light VR game, available on Quest 2 and 3 in may 2024 Coven, a recent studio created by Céline Tricard and Marie Blondiaux, hired me as a freelance game designer to help them shape Masters of Light.It…

  • Fight Back (VR)

    I was a game designer on Fight Back, an upcoming VR game about self-defense by Céline Tricart I was a freelance game designer for Lucid Dreams Productions in collaboration with Red Corner, and the help of Albyon, on their virtual reality game Fight Back. See more about the game here I was hired to design…

  • Opportunity

    I was a level designer on the upcoming game from Dimanche Corp. : Opportunity I was a freelance level designer for Dimanche Corp on their next game.I designed all levels from paper to greyblock.I helped with the design of a few game mechanics. This was my first freelance gig and what a gig it was…

  • Teaching

    Every once in a while, I teach young students how to game design and how to survive the industry I have been invited to teach students about my experiences, both as a game designer, an activist and a youtuber multiple times. I have taught at : I am always willing to chat with students about…

  • TAP4FUN – AGE OF APES (APE’O’CALYPSE) & UNDISCLOSED MOBILE GAME

    I was a game designer on the beta of the mobile strategy multiplayer game Age of Apes (previously Ape’O’Calypse) and a future undisclosed sequel for Tap4Fun Paris Studio I was part of a 2 people design team on the game, developed in collaboration with Tap4Fun Chengdu (in China)I helped shape the game mechanics, tone and creative direction.I…

  • Videology

    Aside from video games, I used to make videos on YouTube under the moniker Miss Myu  (now MixMyu) There I analyzed and explain what goes into making a video game, from the smaller-seeming details (chickens) to the bigger ones (crunch)! I would also make spoken poetry videos using indie games as a base ingredient to craft…

  • Experiments and Game Jams

    I love experimenting with tools and ideas. Of course I was going to like game jams! I organize some, I oversee others , and I take part in a few. Game jams are wonderful opportunities to learn new Tools and experiment. They offer a deadline to avoid losing oneself in an evergrowing project, opportunities to work with wonderful people or alone for a change, and…

  • Workshops and Associative work

    I did a lot of good work with the RIJV, a french organization aiming to make the video game industry more inclusive, for a few years. I organized the parisian workshops, where we taught all things gamedev to a community of beginners from all walks of life. From accessible tools like Construct, to programming physics,…

  • Detroit : Become Human

    I was a game designer on the PS4 game Detroit : Become Human, by Quantic Dream I was in charge of « translating » the game scenario into playable scenes, creating and managing internal game design documents, overviewing the game building process.I also helped shape certain game mechanics, mostly pertaining to the detective investigation and some infiltration…

  • Criminal Case

    For 2 years, I was a Mission Designer on the award-winning facebook and mobile game Criminal Case I was in charge of additional investigations design, a few main investigation design, dialog writing, internal documentation and character files.I was also seconding the lead writer in the overview of character development and larger story development. The game…