Auteur/autrice : mholtz

  • Square Planet

    I was a level design intern at Studio Majaka on their iOS game Square Planet My work mostly consisted of making level layouts on paper, building them in Unity and working with the environmental artist to incorporate a story into them.

  • Cocoto

    2018-04-07 I worked as a level design intern for Neko Entertainment on an unannounced Cocoto game for Big Ben Interactive Sadly, development was suspended by the editor after the alpha, due to the WiiU announcement. I worked on a procedurally generated level design for a runner, and was in charge of some internal design documents.